#ifndef _RESOURCE_H_
#define _RESOURCE_H_


#define RESOURCE_WIDTH		960
#define RESOURCE_HEIGHT		640

// Life of MC
#define KMAX_LIFE			5
#define KTYPE_MINIGAME		5

// Screen action pharse
#define ZINDEX_BACKGROUND		1
#define ZINDEX_ANIMTIMERS		(ZINDEX_BACKGROUND + 1)

// Sreen Game Over
#define ZINDEX_GOBACKGROUND		1

// Number game for each game type
#define NUMBERGAME_JUSTMATCH		3
#define NUMBERGAME_OPERATIONS		3
#define NUMBERGAME_RPS				6
#define NUMBERGAME_SUMOF12			3
#define NUMBERGAME_WHEREISIT		2

// Number game for each game type
#define NUMBERGAME_COLOR			2
#define NUMBERGAME_CONCENTRATION	6
#define NUMBERGAME_LEFTRIGHT		5
#define NUMBERGAME_MATCHING	    	1
#define NUMBERGAME_RUNNER   		1

// FPS
#define KFPS_TIMER					80



// Button for win
#define KBUTTONWIN_TAG				30000
#define KBUTTONWRONG_TAG			30001
#define KIMGRESULT_TAG				30002
#define KIMGRESULT_RIGHT_TAG		30003
#define KBUTTONWIN_RIGHT_TAG		30004
#define KBUTTONWRONG_RIGHT_TAG		30005
// Anim for timer
enum AnimTimers
{
	Anim_LeftTimer = 0,
	Anim_RightTimer
};

enum typeLeft
{
	JUSTMATH = 0,
	OPERATIONS,
	RPS,
	SUMOF12,
	WHEREISIT
};
enum typeRight
{
	COLOR = 0,
	CONCENTRATION,
	LEFTRIGHT,
	MATCHING,
	RUNNER
};














#endif